![]() ![]() There are two ways to install the Category Portraits component - Sequentially or Randomly. Please note that you may get repetition in portraits if you speak to multiple characters as once a pool of portraits is exhausted, then an additional round of picks from the portrait pool will be assigned to additional NPCs. There are more breakdowns for groups of Humans than there are for other races. There are more than ninety pools of random portraits that range from a few portraits to over 20. For example, human characters named "Thief" or "Mugger" will get portraits from the male or female Rogue pool, characters named "Commoner" or "Peasant" will get portraits from the commoners pool, and "Drow" will get portraits from either the male or female Drow pool. This component is highly recommended and covers beings that are genericly named. ![]() This mod has an optional Category Portraits component to assign portraits from a pool of random portraits to actors that are not assigned specific portraits by the main component. If you start a new game, then all NPCs that should get portraits will get them. ![]() Keep in mind that when installing or reinstalling this mod, NPCs on areas you've previously visited won't get portraits, but areas and NPCs you have not yet visited will get portraits. The game, it's a good idea to reinstall this mod. If any of the portraits are not to your satisfaction due to quality or you feel that the portrait does not match the in game NPC, feel free to post on the forums for potential inclusion in future updates. The mod can add representative portraits for all 4617 speaking creatures throughout these games so that when you speak to them, these NPC characters that inhabit these rich worlds will appear a little bit more alive. It can be installed on multiple platforms including Enhanced Edition Trilogy (EET), Baldur's Gate 1 Enhanced Edition including Siege of Dragonspear, Baldur's Gate 2 Enhanced Edition, and Icewind Dale Enhanced Edition. The core component of this mod adds portraits to speaking NPCs in the Enhanced Edition Infinity Engine games. (That said, I only played for about a half an hour yesterday, if that, by the time I'd actually generated a character.Portraits Portraits Everywhere (PPE) - core component And I figured if I don't like any of the companions or somehting, I can always pick up a pale elf female elf wizard later.! Or possibly a Tauriel-clone Elf fighter, because I, for one, loved the Hobit movies.!) I never thought to look for custom protraits before I started yesterday (it might have made the tortuous process of picking a character more easy, since a few ideas I abandonded becaue I culdn't get a portriat to fit.) In the end, I just plumped for the Legolas-looking fellow as a Cipher, because I just couldn't pick between my vritually-always-pick wizard or rogue (since that was what I last played in DA:O), so I thought split the difference. So, I think I have to say "hell, yeah!" to your comment.! (It's more usually the other way around.) I'm not sure what you refer to as "female super model", but when it comes to a hooded rogue, there can be *plenty* of personality in the portrait.įun fact: that guy and one of the voice sets from IWD 2 (I think male rogue 2, the thin, evil-ish sounding one who says "my body can'rt keep pace with the blood leaving it!" when he go badly wounded (which happened quite a lot) whom I used for a Fighter/Rogue, The Black Dagger buried so memorably into my head, he remains thus far the only characte created for a computer game tha has made the transition to table-top RPGs. I never understood why most people like playing with an evil looking hooded rogue or female super model likes, with no pernonality whatsoever in the portrait. ![]()
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